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Learn how to create a looping sound in Wwise, create and load this sound into your SoundBank. Load that SoundBank into Wwise then play the sound loop using an AkAmbientSound Actor in your level.
Wind Loop: https://drive.google.com/file/d/1c1EpfzygVk6LIntOHci4-ZO3rdwhHNTY/view?usp=sharing
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I've written this mini series as a person who himself is new to working with Wwise and Unreal Engine.
I learned procedural audio within Unreal Engine and found it quite intuitive. I learned Wwise using Unity through the AudioKinetic Online Certification.
When it came to implementing Wwise into UE4 I was a bit stumped at first so I made this beginner series to help others take their first steps with Wwise and UE4.
It's possible I'm not 100% accurate in all of my terminology, please excuse any inaccuracies.