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Table des matières
Whether you are using one of the AkAmbient modes, or a customized script like the EventPositionConfiner, there are many tools at your disposal when creating a soundscape for an area or multiple positions. With the instructions from the previous lesson and this one, you are now able to integrate everything from one-shot single positioned sounds to continuous multi-positioned ambiences. These are the fundamental methods of enabling sounds in games, and in the upcoming lessons you'll learn how to manage and control these Events once posted.
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