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Join Alexander Horowitz, a renowned game audio director and composer from the South-East of England. Alexander has a stellar track record, having led audio teams at Studio Gobo on Hogwarts Legacy and at Andy Serkis' Imaginarium, working on iconic AAA titles like Red Dead Redemption 2, GTA V: Online, and Madden NFL 17.
In this presentation, Alexander will delve into the intricacies of managing game audio for AAA projects using Wwise. Learn from his vast experience as he covers:
Optimizing Performance: Master the art of balancing memory, disk space, CPU, and streaming budgets.
Collaborative Success: Discover best practices for sharing Wwise projects across large teams.
Launch Readiness: Get a behind-the-scenes look at the processes for preparing AAA games for release.
Learn more about Wwise:
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Curious about other projects powered by Wwise:
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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.
Les événements ont lieu dans des villes différentes tous les ans. Les intervenants de l'industrie du jeu vidéo, et, plus précisément, les professionnels de l'audio, s'y réunissent pour faire part et tirer profit de leurs expériences et de leurs processus de création respectifs, ainsi que pour profiter de l'expertise des équipes de conception sonore les plus réputées du domaine du jeu vidéo.
Invitez-moi au prochain événement de la tournée Wwise!