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Game: Overwatch
Wwise Tour 2016 - Audio in Overwatch by Blizzard Entertainment. Filmed in Montreal on June 20th 2016 at Centre Phi. Presented by Scott Lawlor, Project Audio Director at Blizzard Entertainment and Tomas Neumann, Senior Software Engineer 2 at Blizzard Entertainment. Wwise by Audiokinetic. https://www.audiokinetic.com/
In this video, Scott and Tomas present their (pretty impressive) prototyping workflow using Reaper for rapid post processing and Wwise. They also go over the pillars of their stimulus driven voice system and how criteria are selected at runtime by the server to provide the best dialogue lines for each client. Tomas presents in detail the server authentication system in action by showing three videos of the same stimulus seen via three different characters.
Key takeaways:
Stimulus driven
Criteria selection
Server authentication
Fast prototyping and audio post processing workflow with Reaper and Wwise
Wwise Integration
Les événements ont lieu dans des villes différentes tous les ans. Les intervenants de l'industrie du jeu vidéo, et, plus précisément, les professionnels de l'audio, s'y réunissent pour faire part et tirer profit de leurs expériences et de leurs processus de création respectifs, ainsi que pour profiter de l'expertise des équipes de conception sonore les plus réputées du domaine du jeu vidéo.
Invitez-moi au prochain événement de la tournée Wwise!