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Game: The Witcher - Wild Hunt
Wwise Tour 2016, Warsaw, Poland. The Witcher - Wild Hunt, by CD Projekt Red. Presented by Krzysztof Lipka, Senior Sound Designer and Sound Team Coordinator, Pawel Daudzward, Senior Sound Designer, Marcin Przybylowicz, Music Director and Composer and Colin Walder, Senior Audio Programmer. Wwise by Audiokinetic. https://www.audiokinetic.com/
In this video, Krzysztof describes how they crafted believable combat sounds for their 67 monsters, with a handcrafted but fast paced, and a little bit of a dirty approach. While recording sword sounds from real life, they had discovered that they were relatively dull sounds. This may have had an influence in regards to building up their enthusiasm towards creating highly detailed combat sounds.
Switches were used in abundance for their combat system, allowing them to identify:
Who’s using the weapon
What armor type is hitting the weapon
What type of attack it is
What location is being hit , and so on.
When they previewed their Wwise project in this part of the presentation, it was very apparent that their content was very organized, detailed, and structured.
Les événements ont lieu dans des villes différentes tous les ans. Les intervenants de l'industrie du jeu vidéo, et, plus précisément, les professionnels de l'audio, s'y réunissent pour faire part et tirer profit de leurs expériences et de leurs processus de création respectifs, ainsi que pour profiter de l'expertise des équipes de conception sonore les plus réputées du domaine du jeu vidéo.
Invitez-moi au prochain événement de la tournée Wwise!