Audiokinetic and Dolby announced today that they are working to create a deeper integration of Dolby Atmos into the Wwise pipeline, making workflows easier for developers to add new dimensions to their game. Together, we will continue to focus on bringing developers a standardized way to produce and deliver spatial interactive audio content for games that is adaptive across devices and platforms. Audiokinetic brings with Wwise the methodology and toolsets for producing and integrating object-based audio, and Dolby, with Dolby Atmos, brings a standardized playback environment that best leverages such audio for the delight of the end users. The Dolby Atmos mobile plug-in for use with Wwise, previously only available in closed beta, is now available to all developers.
“Developers that are implementing spatial audio are instantly reaping rewards from augmenting the sense of presence and achieving dramatic increase in player engagement. With Wwise’s native support for object-based audio, we are enabling game developers to produce their audio content in a way that maximizes the directionality of the sound emitters which greatly enhance the game experience, especially when delivered in Dolby Atmos.” said Simon Ashby, Head of Product at Audiokinetic.
“Dolby Atmos and Audiokinetic’s Wwise are both important tools in creating these experiences. We are working together to make it easier for game developers to create the experiences they envision and deliver those experiences to players at the highest quality with the least effort.” Michael Hunley, Senior Director, Games for Dolby added.
We look forward to engaging with our developer community as we continue to make strides in this space.
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