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They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
The other half of the collection features immersive ambiences of boiling and flowing water masses and waterfalls, as well as a flexible range of bubbles, drips, splashes, steam, and waves of varying size, intensity, and proximity.The subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX and stereo formats. They are set up to render in a variety of ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
Ambience Sci-Fi offers a range of environments found in space-themed science fiction worlds, from nebula to portals, planets, ships, interiors and exteriors. The subprojects are set up to allow rapid variation of perspective and intensity, from the subtle drone of distant nebula to faster-than-light warp drive tearing through spacetime. The subprojects are mixed using higher order ambisonics with ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
These are a combination of one-shot and seamless loops, with multiple variations and layers to add randomized background color or foreground color.The subprojects are mixed using higher order ambisonics with assets recorded in stereo formats. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to 7.0.4, as well as multiple orders of ...
They have items with mono or stereo source files, these are not mixed using ambisonics.Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the listener’s ...
Ambience Warfare provides multichannel ambience bed tracks for battles of various eras: modern, medieval, historical, and sci-fi. The tracks feature weapons, other ordnances, and vehicles of each era.The ambient bed subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX. They are set up to render in a variety of common multichannel formats to suit your requirements ...
They have items with mono or stereo source files, which are not mixed using ambisonics.All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.Details Layer 2Depending on the ambience, there might be a Details Layer with dynamic elements of battles, like explosions or swords. The item source files for these are AmbiX recordings. Depending on the type of ambience ...
The Submersion collection is arranged in subprojects that cover an expensive range of highly flexible sounds in a broad range of environments. The objects making those sounds are easily customized using multiple control tracks. The Underwater Ambience subproject is mixed using higher-order ambisonics. This subproject is set up to render in a variety of common multichannel formats, ranging from binaural ...
AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)=0   virtual void ComputeAmbisonicsEncoding (AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0   virtual AKRESULT ComputeWeightedAmbisonicsDecodingFromSampledSphere (const AkVector in_samples[], AkUInt32 in_uNumSamples ...
c
Wwise SDK
Wwise::Plugin::V1::UndoManager , ak_wwise_plugin_host_undo_manager_v1 commSystem : AkCommSettings Compute() : AK::FNVHash< HashParams > Compute3DPositioning() : AK::IAkMixerPluginContext ComputeAmbisonicsEncoding() : AK::IAkGlobalPluginContext ComputeId() : AK::Win32::Device ComputeLowerCase() : AK::FNVHash< HashParams > ComputePlanarVBAPGains() : AK::IAkMixerPluginContext ComputePositioning() ...
c
Wwise SDK
Wwise::Plugin::V1::UndoManager Compute() : AK::FNVHash< HashParams > Compute3DPositioning() : AK::IAkMixerPluginContext ComputeAmbisonicsEncoding() : AK::IAkGlobalPluginContext ComputeId() : AK::Win32::Device ComputeLowerCase() : AK::FNVHash< HashParams > ComputePlanarVBAPGains() : AK::IAkMixerPluginContext ComputePositioning() : AK::IAkAudioDeviceEffectPluginContext , AK::IAkMixerPluginContext ...
Oriented Reverb
Wwise Audio Lab
Description: Late reverb playing from a 3D bus keeps its orientation with regard to the Room, which makes for a convincing sense of presence. This example showcases the AK Convolution Reverb plug-in using a first order ambisonics IR that purposely steers the energy in one direction. Note: The IR has been exaggerated to make the oriented reverberation effect more obvious.
ComputePositioning
Wwise SDK
For example, ambisonics will be decoded or encoded if needed. Note: The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined. All panning or spatialization types are honored. 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0 ...
ComputePositioning
Wwise SDK
For example, ambisonics will be decoded or encoded if needed. Note: The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined. All panning or spatialization types are honored. 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0 ...
ComputePositioning
Wwise SDK
For example, ambisonics will be decoded or encoded if needed. Note: The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined. All panning or spatialization types are honored. 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0 ...
Wwise SDK 2023.1.7 AkPlatformInitSettings ◆ uNumOperationsForHwMixing AkUInt32 AkPlatformInitSettings::uNumOperationsForHwMixing Used to determine the threshold at which bus-mix operations will be performed in hardware instead of software. For example, if 25 input channels need to be mixed to a 5th-order-ambisonics (36-channel) speaker bed (generating ...
Wwise SDK 2023.1.7 AKSoundEngineCommonAkSpeakerConfig.h ◆ AkChannelConfigType enum AkChannelConfigType Channel configuration type. EnumeratorAK_ChannelConfigType_Anonymous Channel mask == 0 and channels are anonymous. AK_ChannelConfigType_Standard Channels must be identified with standard defines in AkSpeakerConfigs. AK_ChannelConfigType_Ambisonic Ambisonics.
PCM audio file formatsFiles in the Waveform audio format (WAV) and the ambisonics audio format (AMB) can be imported into Wwise. By reading the file header, Wwise can apply the appropriate channel configuration.Channel configurationWwise can import media files with multiple audio channels.The following table lists each of the source channel configurations supported by Wwise and the default configuration ...