Wwise Versions
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  • Wwise Unreal Integration

Other Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat

Certification Courses

  • Wwise-101 (2021.1)
  • Wwise-201 (2021.1)
  • Wwise-251 (2023.1)
  • Wwise-301 (2023.1)

Other Sources

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Ambience Collections: Having the ambience pre-configured in multiple channel formats (e.g., stereo, quad, octo, 5.1, 7.1.4, ambisonics, etc.) is a great time saver.    Efficiency: The time they will save in the future as they expand their usage of Strata is well worth the learning curve. ReaWwise: ReaWwise is a REAPER extension by Audiokinetic that simplifies the rendering, naming and transferring ...
For some scenarios, such as when processing ambisonics, the difference is magnified even further, with an over 20x improvement in throughput performance. A related benefit to the changes for AK Compressor and Expander is that we also resolved some inconsistencies in behaviour across different channel configurations. If you had any adjustments in your mix to compensate for this, especially when targeting ...
With our spatializer and room virtualization DAW plugins, we defined workflows to easily switch between different spatial formats like binaural audio, Ambisonics, and multichannel audio. Instead of spending their time with endless technical setups, our users can focus on what's important: creating a great-sounding mix.With dearVR SPATIAL CONNECT for Wwise, we are reaching the same goal of mixing audio ...
Submersion ambiences, these new ambiences are available in different multichannel formats, from simple stereo to quad, 5.0, 7.0.4, ambisonics, and more. This will allow you to choose and modify the best format quickly and easily depending on your scene.  Ambience Objects: Here is the best place to find the sounds that will perfectly fit into your underwater soundscape. Each layered sound offers a ...
AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)=0   virtual void ComputeAmbisonicsEncoding (AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0   virtual AKRESULT ComputeWeightedAmbisonicsDecodingFromSampledSphere (const AkVector in_samples[], AkUInt32 in_uNumSamples ...
The two primary component ordering formats for ambisonics are Furse-Malham, commonly called FuMa, and Ambisonic Channel Number, commonly called ACN. As seen in the following image, the former uses a lettered notation that—following alphabetical order per grouping—starts with the W (omni) channel, moves to its lower right, then its lower left, and then its lower center; then it moves to the next order ...
The blog Ambisonics as an Intermediate Spatial Representation (for VR) explains in detail the concept of intermediate spatial (or 3D) representations. In summary, busses at the higher levels of your bus hierarchy should be configured such that they preserve 3D information so that it can be used to binauralize for headphones, or “downmix” (for lack of a better term) for speakers. This is especially ...
You can use certain Effect plug-ins, such as Auro Headphone or Resonance Audio (installed through the Audiokinetic Launcher), to convert ambisonics to a stereo configuration. In this way, you can benefit from the ambisonics format as an intermediate 3D representation of sounds and then effectively downmix the signal before it reaches the final output.To set up a binauralizer Effect ...
3D Meter
Wwise Help
The 3D Meter mode provides a 3D spherical representation of the directionality of an ambisonic signal. It calculates the Peak level at every position on the sphere. A heatmap representation is then generated from each of the positions on the sphere. The 3D meter mode is currently only available on busses that have an ambisonics bus configuration. During the decoding process, gain factors are applied ...
My setup:I have a 3D Wwise event (game-defined position) It's playing from an AkAmbient actor in UE4It's routed in Wwise to an ambisonics 3-3 buswhich goes to a binaural bus that uses sce_Audio3d (this bus is also set to Ambi 3-3)and then to the master bus as stereo (Wwise audio output set to Stereo Speakers)What's wrong:When the listener turns away from the emitter, ...
Bus and output configurations, when combined with Audio Objects, present different sounding results. More Info: Blog Article: Using Ambisonics for Dynamic Ambiences Wwise Documentation: Using Ambisonics Blog Article: How Audio Objects Improve Spatial Accuracy Wwise Documentation: Understanding Object-Based Audio
The Ambience Detailed Rain collection is arranged in subprojects that include a variety of flexible rain sounds in a broad range of environments and intensities. The sounds are customized using multiple control tracks. The Rain Background subproject is mixed using higher-order ambisonics with assets recorded in Octo3d 8-channel format. They are set up to render in a variety of common multichannel ...
Ambience Doom offers a range of tones that articulate darkness, danger, and despair. The Drone subprojects are especially useful for establishing foreboding in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
The other half of the collection features immersive ambiences of boiling and flowing water masses and waterfalls, as well as a flexible range of bubbles, drips, splashes, steam, and waves of varying size, intensity, and proximity.The subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX and stereo formats. They are set up to render in a variety of ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
Ambience Sci-Fi offers a range of environments found in space-themed science fiction worlds, from nebula to portals, planets, ships, interiors and exteriors. The subprojects are set up to allow rapid variation of perspective and intensity, from the subtle drone of distant nebula to faster-than-light warp drive tearing through spacetime. The subprojects are mixed using higher order ambisonics with ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
These are a combination of one-shot and seamless loops, with multiple variations and layers to add randomized background color or foreground color.The subprojects are mixed using higher order ambisonics with assets recorded in stereo formats. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to 7.0.4, as well as multiple orders of ...