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2024.1.4.8780
2024.1.4.8780
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Ambience Doom Collection Guide
Strata Help
Ambience Doom offers a range of tones that articulate darkness, danger, and despair. The Drone subprojects are especially useful for establishing foreboding in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
Ambience Fire and Water Collection Guide
Strata Help
The other half of the collection features immersive ambiences of boiling and flowing water masses and waterfalls, as well as a flexible range of bubbles, drips, splashes, steam, and waves of varying size, intensity, and proximity.The subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX and stereo formats. They are set up to render in a variety of ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has characteristics similar to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
Ambience Sci-Fi Collection Guide
Strata Help
Ambience Sci-Fi offers a range of environments found in space-themed science fiction worlds, from nebula to portals, planets, ships, interiors and exteriors. The subprojects are set up to allow rapid variation of perspective and intensity, from the subtle drone of distant nebula to faster-than-light warp drive tearing through spacetime. The subprojects are mixed using higher order ambisonics with ...
They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
Ambience Space Station Collection Guide
Strata Help
These are a combination of one-shot and seamless loops, with multiple variations and layers to add randomized background color or foreground color.The subprojects are mixed using higher order ambisonics with assets recorded in stereo formats. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to 7.0.4, as well as multiple orders of ...
They have items with mono or stereo source files, these are not mixed using ambisonics.Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the listener’s ...
Ambience Warfare Collection Guide
Strata Help
Ambience Warfare provides multichannel ambience bed tracks for battles of various eras: modern, medieval, historical, and sci-fi. The tracks feature weapons, other ordnances, and vehicles of each era.The ambient bed subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX. They are set up to render in a variety of common multichannel formats to suit your requirements ...
They have items with mono or stereo source files, which are not mixed using ambisonics.All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.Details Layer 2Depending on the ambience, there might be a Details Layer with dynamic elements of battles, like explosions or swords. The item source files for these are AmbiX recordings. Depending on the type of ambience ...
Submersion Collection Guide
Strata Help
The Submersion collection is arranged in subprojects that cover an expensive range of highly flexible sounds in a broad range of environments. The objects making those sounds are easily customized using multiple control tracks. The Underwater Ambience subproject is mixed using higher-order ambisonics. This subproject is set up to render in a variety of common multichannel formats, ranging from binaural ...
c
Wwise SDK
Wwise::Plugin::V1::UndoManager , ak_wwise_plugin_host_undo_manager_v1 commSystem : AkCommSettings Compute() : AK::FNVHash< HashParams > Compute3DPositioning() : AK::IAkMixerPluginContext ComputeAmbisonicsEncoding() : AK::IAkGlobalPluginContext ComputeId() : AK::Win32::Device ComputeLowerCase() : AK::FNVHash< HashParams > ComputePlanarVBAPGains() : AK::IAkMixerPluginContext ComputePositioning() ...
c
Wwise SDK
Wwise::Plugin::V1::UndoManager Compute() : AK::FNVHash< HashParams > Compute3DPositioning() : AK::IAkMixerPluginContext ComputeAmbisonicsEncoding() : AK::IAkGlobalPluginContext ComputeId() : AK::Win32::Device ComputeLowerCase() : AK::FNVHash< HashParams > ComputePlanarVBAPGains() : AK::IAkMixerPluginContext ComputePositioning() : AK::IAkAudioDeviceEffectPluginContext , AK::IAkMixerPluginContext ...
Oriented Reverb
Wwise Audio Lab
Description:Late reverb playing from a 3D bus keeps its orientation with regard to the Room, which makes for a convincing sense of presence. This example showcases the AK Convolution Reverb plug-in using a first order ambisonics IR that purposely steers the energy in one direction. Note: The IR has been exaggerated to make the oriented reverberation effect more obvious.
ComputePositioning
Wwise SDK
For example, ambisonics will be decoded or encoded if needed. Note: The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined. All panning or spatialization types are honored. 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0 ...
ComputePositioning
Wwise SDK
For example, ambisonics will be decoded or encoded if needed. Additionally, anonymous configurations registered via RegisterAnonymousConfig are partially supported as output channel configurations. Note: The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined. All panning or spatialization types are honored. 3D Spatialization is ...
RegisterAnonymousConfig
Wwise SDK
This enables use of arbitrary speaker configurations with 3d panning and ambisonics decoding. Some positioning features are not supported with anonymous configurations: this includes center%, height spread, balance-fade, and steering. An UnregisterAnonymousConfig call for each registered configuration should be made before termination of the plug-in. Calling RegisterAnonymousConfig multiple times ...
ComputePositioning
Wwise SDK
For example, ambisonics will be decoded or encoded if needed. Note: The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined. All panning or spatialization types are honored. 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0 ...
uNumOperationsForHwMixing
Wwise SDK
Wwise SDK 2024.1.4 AkPlatformInitSettings ◆ uNumOperationsForHwMixing AkUInt32 AkPlatformInitSettings::uNumOperationsForHwMixing Used to determine the threshold at which bus-mix operations will be performed in hardware instead of software. For example, if 25 input channels need to be mixed to a 5th-order-ambisonics (36-channel) speaker bed (generating ...