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SEE the values changing in real time, according to the curves set for the sound in the Attenuation Editor. The Main mix meters should reflect the volume and position of the sound, including an Ambisonics mix. The user should HEAR the sound changing in real time, according to the curves set for the sound in the Attenuation Editor. In addition to hearing the volume, filters, spread, and focus changing ...
Is it possible to have ambisonics work as sound fields in UE4 or is this not supported? Have you set the positioning to User-Defined and unchecked Follow Listener Orientation? It should make it so that the sound field's origin is the listener, but will keep its orientation relative to the world when the listener rotates.,Have you set the positioning to User-Defined and unchecked Follow Listener Orientation?