Property Editor: Music Switch Container
This Property Editor contains the properties and behavior options for the selected Music Switch Container. Music object properties determine how the music sounds when it is played in your game. Music object behaviors determine which pieces of music are played back at any given point in the game.
The General Settings tab of the Property Editor is divided into three separate areas. The first area includes all the absolute properties, such as output routing. The middle area includes all the relative properties, such as volume and Low-Pass Filter. The last area, on the right, includes all the behaviors, including Switch type, tempo, and time signature.
For a complete description of absolute and relative properties, refer to About Properties in the Interactive Music Hierarchy.
For a description of the properties in the Conversion, Effects, Positioning, RTPC, States, Transitions, Stingers, and Advanced Settings tabs, refer to Common Property Tabs: Interactive Music Objects.
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