Migrating Spatial Audio features in the Wwise Unreal Integration
Since we can configure Spatial Audio settings directly inside the Wwise authoring tool, some Spatial Audio parameters in the AkComponent are deprecated.
-
Early Reflection Order: This parameter is now global. You can find it in the initialization settings.
-
Early Reflection Max Path Length: This is not used anymore, make sure it is the same as the Attenuation Max Distance of the sounds emitted by this GameObject
-
Room Reverb Aux Bus Gain:: This parameter is now replaced by the Game-Defined Auxiliary Sends Volume in the Sound Property Editor in the Authoring
-
Diffraction Max Edges, Diffraction Max Paths and Diffraction Max Path Length: These parameters don’t exist anymore, they have been replaced by a single Enable Diffraction checkbox in the Positioning tab of the Sound Property Editor.
Blueprint Functions
The UseEarlyReflections blueprint function is deprecated. You can remove it completely and set the parameters on the Authoring tool side.