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Wwise Unreal Integration Documentation
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AkAmbientSound
is an AActor
class used in the same way as the AAmbientSound
object that is included with the Unreal Audio system. There are two ways to control its playback: through its own object Blueprint functions, or with the Start All Ambient Sounds and Stop All Ambient Sounds global helper functions. An AkAmbientSound
also contains an AkComponent, which has its own Properties.
Properties:
Blueprint Functions:
AkReverbVolume
is an AVolume
class used in a similar way to the AReverbVolume
object that is included with the Unreal Audio system. Any Brush
in the Editor can spawn it. The reverb effect is obtained with an AkLateReverbComponent.
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