Query information about the wet diffraction amount for the portal in_portal
, returned as a normalized value out_wetDiffraction
in the range [0,1].
The wet diffraction is calculated from how far into the 'shadow region' the listener is from the portal. Unlike dry diffraction, the wet diffraction does not depend on the incident angle, but only the normal of the portal. This value is applied by spatial audio, to the Diffraction value and built-in game parameter of the room game object that is on the other side of the portal (relative to the listener). This function must acquire the global sound engine lock and therefore, may block waiting for the lock.
- See also
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- Parameters
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in_portal | The ID of the game object that the client wishes to query. |
out_wetDiffraction | The number of slots in out_aPaths , after returning the number of valid elements written. |