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2024.1.3.8749
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.3
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You can use Real-time Parameter Controls (RTPCs) to control specific properties of various Wwise objects (sounds, containers, control busses, effects, and so on) based on parameter changes that occur within the game in real time.
Here are some examples of how you can use RTPCs in your games:
In addition to the examples listed above, you can use RTPCs whenever you want an audio structure's property to be affected by what happens in a game.
The sound designer defines the names and ranges of game parameters in Wwise Authoring. Sound designers also define RTPC curves. The value of a game parameter represents the X axis of an RTPC curve.
After the sound designer defines the game parameters and RTPC curves in Wwise Authoring, the game only needs to update the value of the various game parameters while the game is being played. The sound engine computes the property's value by evaluating the RTPC curve for the current value of the game parameter.
See Working with RTPCs for more information about RTPCs from the sound designer's point of view.
See Integration Details - RTPCs for an overview of RTPC integration.
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