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Managing Sending Streams

/**
* @brief Enable or disable audio loopback. Loopback controls if sound related to the
*	specified game object is routed back to Wwise to be played on the local device.
*	The audio is always sent to the server, but will only be played locally if loopback
*	is enabled.
* @param[in] gameObjectID The gameObjectID allocated in the game.
* @param[in] enableLoopback Loopback flag value.
*/
void GMEWWisePlugin_SendPlugin_EnableLoopbackWithGameObjectID(
AkUInt64 gameObjectID,
bool enableLoopback
);
/**
* @brief Get the loopback status. Retrieve whether loopback is enabled or disabled for
*	a given game object. Loopback controls if sound posted on the specified game
*	object is routed back to Wwise to be played on the local device.
*	The audio is always sent to the server, but will only be played locally if loopback
*	is enabled.
* @param[in] gameObjectID The gameObjectID allocated in the game.
* @return The loopback status.
*/
bool GMEWWisePlugin_SendPlugin_GetEnableLoopbackWithGameObjectID(
AkUInt64 gameObjectID
);
/**
* @brief Get real-time level of the sending voice stream.
* @return Normalized level values from 0 to 100.
*/
int GMEWWisePlugin_GetAudioSendStreamLevel();

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