Version
- iOS
/** * @brief Enable or disable audio loopback. Loopback controls if sound related to the * specified game object is routed back to Wwise to be played on the local device. * The audio is always sent to the server, but will only be played locally if loopback * is enabled. * @param[in] gameObjectID The gameObjectID allocated in the game. * @param[in] enableLoopback Loopback flag value. */ void GMEWWisePlugin_SendPlugin_EnableLoopbackWithGameObjectID( AkUInt64 gameObjectID, bool enableLoopback );
/** * @brief Get the loopback status. Retrieve whether loopback is enabled or disabled for * a given game object. Loopback controls if sound posted on the specified game * object is routed back to Wwise to be played on the local device. * The audio is always sent to the server, but will only be played locally if loopback * is enabled. * @param[in] gameObjectID The gameObjectID allocated in the game. * @return The loopback status. */ bool GMEWWisePlugin_SendPlugin_GetEnableLoopbackWithGameObjectID( AkUInt64 gameObjectID );
/** * @brief Get real-time level of the sending voice stream. * @return Normalized level values from 0 to 100. */ int GMEWWisePlugin_GetAudioSendStreamLevel();
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