Version
- iOS
Review the information in this section if you plan to migrate from plug-in version 2021.1.6 (Build 420) and earlier.
If you are upgrading a project that used a previous version of GME In-Game Voice Chat to 2021.1, replace the GME Session effect plug-in with its Audio Device Effect counterpart in the System Audio Device. The plug-in must be inserted in an Effect slot of the System Audio Device. The interface of the new Audio Device Effect plug-in is the same as the previous effect plug-in and serves the same purpose, with the exception that it allows proper handling of an Audio Object pipeline. This change is not required with Wwise 2019.2, because that version of Wwise does not support the Audio Object pipeline.
Copy the Authentication Key from the Audio Device Effect plug-in and paste it in the same field of the GME Session effect plug-in interface. No other changes are required in the Wwise Project.
The function GMEWWisePlugin_RecordMuteAll
has been renamed to
GMEWWisePlugin_PTTRecordMuteAll
.
The functions GMEWWisePlugin_SetUserID
and GMEWWisePlugin_SetRoomID
now return an error code in the event of invalid argument formatting: you might want to use this to add validation to your code.
Error and status events are now reported by the previously available
GMEWWisePlugin_GetMessage
function. See defines with prefixes:
“GMESDK_MESSAGETYPE_*”
: Defines the type of message
“GMESDK_Code_Error_*”
: Specific error codes
“GMESDK_Code_RoomStatus_*”
: Specific room status codes
Refer to the API documentation for more details regarding
GMEWWisePlugin_GetMessage
.
The GMESDK asset provided as part of the sample Unity project found in <Wwise>
/SDK/Plugins/TencentGME/Unity
must be manually updated. This is
because it is provided separately from the plug-in during Wwise Unity
Integration. Remove the GMESDK
directory from the
Assets
directory of your Unity project. Then replace it with a
copy of the GMESDK
directory that is installed with the new version
of GME, found in the following directory:
<WwiseFolder>/SDK/Plugins/TencentGME/Unity/GMEWwiseDemo/Assets
The TencentGME_Wwise Unreal plug-in that is provided as part of the sample Unreal project
found in <Wwise> /SDK/Plugins/TencentGME/Unreal
must be
manually updated. This is because it is provided separately from the plug-in
during Wwise Unreal Integration. Remove the TencentGME_Wwise
directory from the Plugins
directory of your Unreal project. Then
replace it with a copy of the TencentGME_Wwise
directory that is
installed with the new version of GME, found in the following directory:
<Wwise>/SDK/Plugins/TencentGME/Unreal/GMEWwiseDemo/Plugins
If you are building the Unreal Engine from source, you will need to regenerate your Visual Studio or Xcode solution and rebuild the plug-in.
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