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Integrating GME into Existing Unity Projects

After you install the Tencent GME In-Game Voice Chat from the Audiokinetic Launcher, integrate Wwise into your Unity project on the Unity page in the Audiokinetic Launcher. If you have already integrated Wwise into your Unity project, use the Audiokinetic Launcher to modify your Unity integration.

To integrate the GME plug-in for Wwise into your Wwise project, refer to the steps in the Installing and using GME in Wwise Authoring section.

After the integration process is complete, navigate to the Wwise installation folder:

From there, copy the following directory into the Assets folder of your Unity project:

<Wwise>/SDK/plugins/TencentGME/Unity/GMEWwiseDemo/Assets/GMESDK

This folder contains the C# layer API files and the scripts required to build your game for specific platforms.


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