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Windows Platform Project Configuration

After you install GME In-Game Voice Chat through the Audiokinetic Launcher, the GME SDK is installed in the corresponding platform folders, in the default Wwise SDK directory. The naming rules of the GME SDK are consistent with those used by Wwise (%WWISEROOT%\SDK). The SDK directory also includes the GME related header files.

SDK Directory

Description

x64_

64-bit Windows

Win32_

32-bit Windows

%WWISEROOT%\SDK\include

GME In-Game Voice Chat header file and GME API header file

The GME SDK for Windows includes header files, libraries, and dependency dynamic libraries:

  • Header files: TencentGMEFactory.h, TencentGMEPlugin.h

  • Plug-in library: TencentGMEPlugin.lib

  • Plug-in dynamic libraries: TencentGME.dll, gmesdk.dll

Copy the header files and libraries into the Visual Studio project directory. The dynamic libraries need to stay in the same directory as the executable file. On the Visual Studio project property page, adjust the settings for the Include directories and dependency libraries of the SDK.


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