Version
- iOS
After you install GME In-Game Voice Chat through the Audiokinetic Launcher, the GME SDK is installed in the corresponding
platform folders, in the default Wwise SDK directory. The naming rules of the GME SDK are
consistent with those used by Wwise (%WWISEROOT%\SDK
). The SDK directory also
includes the GME related header files.
SDK Directory |
Description |
---|---|
|
64-bit Windows |
|
32-bit Windows |
|
GME In-Game Voice Chat header file and GME API header file |
The GME SDK for Windows includes header files, libraries, and dependency dynamic libraries:
Header files: TencentGMEFactory.h
,
TencentGMEPlugin.h
Plug-in library: TencentGMEPlugin.lib
Plug-in dynamic libraries: TencentGME.dll
,
gmesdk.dll
Copy the header files and libraries into the Visual Studio project directory. The dynamic libraries need to stay in the same directory as the executable file. On the Visual Studio project property page, adjust the settings for the Include directories and dependency libraries of the SDK.
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