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macOS Platform Project Configuration

After you install GME In-Game Voice Chat through the Audiokinetic Launcher, the GME SDK is installed in the corresponding platform folders, in the default Wwise SDK directory. The naming rules of the GME SDK are consistent with those used by Wwise (%WWISEROOT%\SDK). The SDK directory also includes the GME related header files.

SDK Directory

Description

Mac

64-bit macOS x86

%WWISEROOT%\SDK\include

GME In-Game Voice Chat header file and GME API header file

The GME SDK for MacOS includes header files and plug-in libraries:

  • Header files: TencentGMEFactory.h, TencentGMEPlugin.h

  • Plug-in libraries: libTencentGMEPlugin.a, libGMESDK.a

  • Dynamic library: libTencentGME.dylib

Copy the header files and libraries to the Xcode project directory. From the Xcode project build settings, make the corresponding settings for the Include directories and dependency libraries of SDK. The following image shows the dependency libraries to add.

The following permission on Mac is required:

Key

Description

Microphone Usage Description

Allows microphone permission


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