Version
- iOS
After you install GME In-Game Voice Chat through the Audiokinetic Launcher, the GME SDK is installed in the corresponding
platform folders, in the default Wwise SDK directory. The naming rules of the GME SDK are
consistent with those used by Wwise (%WWISEROOT%\SDK
). The SDK directory also
includes the GME related header files.
SDK Directory |
Description |
---|---|
|
64-bit Android ARM |
|
32-bit Android ARM |
|
32-bit Android x86 |
|
64-bit Android x86 |
|
GME In-Game Voice Chat header file and GME API header file |
The GME SDK for Android includes header files, libraries, dependency dynamic libraries, and a Java jar library package:
Header files: TencentGMEFactory.h
,
TencentGMEPlugin.h
Plug-in library: libTencentGMEPlugin.a
Dynamic libraries: libgmesdk.so
,
libTencentGME.so
Jar class library: gmesdk.jar
Copy the header files, the dynamic libraries, and the Java library to the Android
project directory. Place the gmesdk.jar
in the libs
folder,
which is generated after the Android native code is compiled. The following image shows
the structure of the libs
folder:
In the Android.mk
file, include the directories and dependency libraries
of the GME SDK. Use the following pseudo Android.mk
content for
reference:
include $(CLEAR_VARS) LOCAL_MODULE := libgmesdk LOCAL_SRC_FILES := $(LOCAL_PATH)/../GME_SDK/Android_$(APP_ABI)/$(CONFIGURATION)/bin/GME_PLUGIN/libgmesdk.so include $(PREBUILT_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := TencentGME LOCAL_SRC_FILES := $(LOCAL_PATH)/../GME_SDK/Android_$(APP_ABI)/$(CONFIGURATION)/lib/libTencentGME.a include $(PREBUILT_STATIC_LIBRARY) … include ($CLEAR_VARS) … LOCAL_C_INCLUDES += $(LOCAL_PATH)/../GME_SDK/include LOCAL_SHARED_LIBRARIES += libgmesdk LOCAL_STATIC_LIBRARIES += TencentGME … include $(BUILD_SHARED_LIBRARY)
In the Android project AndroidManifest.xml
file, you can add the
following permissions:
<!-- INTERNET is needed to use communication --> <uses-permission android:name=”android.permission.RECORD_AUDIO“ /> <uses-permission android:name=”android.permission.INTERNET“ /> <uses-permission android:name=”android.permission.BLUETOOTH“ /> <uses-permission android:name=”android.permission.WRITE_EXTERNAL_STORAGE“ />
However, for permissions that are not essential to the operation of your application, follow the Android guidelines, which recommend that they be requested at runtime only.
From the location of the Application Java source code, call the following Java codes to pass Application Context to GME:
protected void onCreate(android.os.Bundle savedInstanceState) { super.onCreate(savedInstanceState); com.tencent.GME.GMESDK.setApplicationContext(this); }
If Java code needs to be obfuscated, add the following configuration to ensure that the GME-related classes don’t change.
-dontwarn com.tencent.** -keep class com.tencent.** { *;} -keepclassmembers class com.tencent.**{*;}
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