Track Layers Specific to the Historical Firearms Collection
The Layers combine to create a composite sound. They are nested, so it is possible to
render the entire sound from this track. In all of the Historical Firearms projects, the
composite track is named Shots.
The Shots track is the top of the layer hierarchy and is the composite output of
all the layers combined. All composite tracks are colored white in all
libraries.
The Basic Layer is the main shot character of a gun. It helps to generate size,
type and function. Additionally it can be used as a standard distance sound effect
on its own. All Basic Layer tracks use yellow custom colors, alternating between
light and dark shades.
02 Details Layer 2 Mechanic
The Mechanic layer features the mechanical movements of the trigger and any other
moving parts within the weapons during the shot. When rendered separately, it can be
added with random loudness, timing, and pitch to create more overall variety for the
shots. All Details Layer 2 tracks use blue custom colors, alternating between light
and dark shades
03 Details Layer 3 Transient
The Transient layer is the closest and most aggressive part of the sound. For a
close perspective, you can change the timing to alter the overall gun sound
character. All Details Layer 3 tracks use orange custom colors, alternating between
light and dark shades.
The term “Punch” refers to a low kick, like a bass drum. It is a natural sound and
depending on the timing, it can simulate the recoil punching into the shooter's
body. All Weight Layer Tracks use red custom colors, alternating between light and
dark shades.
The Tail layer affects the perception of the size of a gun sound relative to the
space in which the shot occurs. For instance, a short and loud tail gives the
impression that the gunshot occupies a lot of space in a small room. The weapons
were recorded outdoors in an open landscape to allow a long natural and neutral
decay. You can manipulate the decay according to the use case or replace it by using
reverb, for example. All Custom Layer 5 tracks use aqua custom colors, alternating
between light and dark shades.
The Cinematic Layer contains elements that you can use for dramatic cinematic
moments where the weapon is the center of attention. All Cinematic Layer tracks use
purple custom colors, alternating between light and dark shades. This layer is muted
by default.
The Additionals layer includes a broad selection of microphones and different
perspectives used in the recording of the weapons. These tracks provide additional
flexibility to experiment and produce designs to suit unique needs. All Additional
Layer tracks use green custom colors, alternating between light and dark shades.
This layer is muted by default.