Track Layers Specific to the Creature Movement Collection
The layers in the Creature Movement collection combine to create a composite sound.
They are nested, so it is possible to render the entire sound from this track. In all
the Creature Movement projects, the composite track is named Composite.
The following image displays the tracks of a Creature Movement subproject, which are
arranged as layers that combine to produce the sound design of the specific
creature.
Track colors vary by layer, and the track names and colors are used similarly
throughout the Creature Movement subprojects.
The Composite track is the top of the layer hierarchy and is the composite output
of all the layers combined. All composite tracks are colored white in all
collections.
The Basic Layer is the defining characteristic of a creature. Additionally, it can
be used as a standard distance sound effect on its own. All Basic Layer tracks use
yellow custom colors, alternating between light and dark shades.
The Details layer is the closest and intimate part of the creature. For a close
perspective, you can change the timing to alter the overall character. All Details
Layer 2 tracks use blue custom colors, alternating between light and dark
shades.
The Weight layer provides the overall perception of size and scale of the
creature. All Weight Layer tracks use red custom colors, alternating between light
and dark shades.
The Cinematic Layer contains elements that you can use for dramatic cinematic
moments where the creature is the center of attention. All Cinematic Layer tracks
use purple custom colors, alternating between light and dark shades. This layer is
muted by default.
Tell us about your project. We're here to help.
Register your project and we'll help you get started with no strings attached!
Get started with Wwise