Regions in the Aircraft Collection
The Aircraft collection is built for real-time audio rendering of aircraft engine
sounds. Many of the regions are configured to loop seamlessly with steady-state RPM or
thrust percentage recordings across the range of the specific engines. Each layer of
each loop range has a specific region that can be manipulated while remaining in sync
with the other layers. Layer rendering and naming is preconfigured. You can use these
features and preconfigured settings to implement highly flexible engine modeling at run
time.
The following image displays how the regions are arranged on the timeline.
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