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1.0.0.284
1.0.0.279
1.0.0.270
1.0.0.261
1.0.0.254
1.0.0.240
1.0.0.235
1.0.0.228
1.0.0.224
1.0.0.218
1.0.0.212
1.0.0.205
1.0.0.197
1.0.0.192
1.0.0.183
1.0.0.172
1.0.0.158
1.0.0.146
1.0.0.138
The Combat Walla collection includes various groups expressing combat crowd behavior: fighting, fear, pain, celebration, agony, and begging. The groups are of different sizes and are split into male and female voices with calm and intense performances. They are provided as seamless loops and were recorded in ORTF Stereo, which produces a wide stereo image.
The sounds can be augmented with various Movement layers, in which the performers move around the sound field creating a dynamic feeling as the stereo perspective changes significantly.
The sounds can also morph in real time from a calm five-member crowd, all the way to an intense 1740-member crowd. The tracks are further enhanced by Additional tracks that add weight, distortion, and phattening. These exaggerate the crowd's aggression and morph the perceived size from huge to hoard. The Cinematics layer adds drama with different situational impulse response reverbs of forests and stadiums, and even more phattening.
You can control the mixing and processing of all these tracks with the combat control track envelopes.
The project is set up to render 198 seamless, three-minute long, loop regions.
The complete list of all sounds, associated data, and embedded metadata is available in the accompanying Combat Walla SoundBook.
The Combat Walla collection has significant CPU requirements due to the real-time processing of 324 tracks with 577 active FX processes. If your machine has difficulty with playback, for example, stuttering or errors reported, check the REAPER Performance meter. If FX Processing is greater than 100%, try setting your audio system's sample rate to 48khz with a buffer size of 2048 samples.
As an example, this collection was produced using a Macbook Pro M1 10-core machine. With the audio system's sample rate set to 96khz, FX Processing was greater than 100% and playback errors were reported. When the sample rate was lowered to 48khz, FX Processing dropped to 50% and playback and editing were fluid and error-free.
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