Version

menu_open

Regions in Heavy Weapons Medieval

In the Region/Marker Manager and in the Region Track above the timeline, you will find regions for the many types of action of each weapon with multiple variations. The regions represent a mix and complete duration of layers of a sound combined. They are assigned the Composite or specific Layer as their output source.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise