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Ambience Medieval offers a wide variety of sounds that articulate the Medieval world. The Area and Interior subprojects represent aspects of medieval life, the city, day and night, tavern, church, harbor, back alley and market place. These subprojects are mixed using High Order Ambisonics with assets recorded in ORTF-3D, and are set up to render in a variety of common multichannel formats to match your multichannel requirements, ranging from binaural to 7.0.4 configurations and multiple orders of ambisonic in AmbiX that allow 360 degrees of listening immersion. These projects are configured to render as seamless loops and have control tracks for rapid customization. In addition to the Area and Interior subprojects set up for ambisonic mixing, there are also Object subprojects for each area and interior, configured for mono and stereo rendering for use as point source objects, to populate and dynamize your world.
To optimize download size, a Stereo render is included in the collection download, which you can audition in the Ambience Medieval project.
The subprojects are arranged to enable auditioning, depending on your monitor systems, and rendering in a comprehensive range of formats. By default, they are configured to monitor in Stereo. The environmental object subprojects are similar to conventional Stereo projects and are configured to monitor and render in Stereo and or Mono. The collection is designed so that the Area and Interior projects provide the base layer of an ambience with sounds from the Objects subprojects used simultaneously as required for specific augmentation.
The subprojects have Parameter Control tracks that affect multiple tracks and the plugins to enable customization of the ambiences, with a range of intuitive names to describe their effects on the mix.
The complete list of all the subprojects and their associated data and embedded metadata is available in the accompanying Ambience Medieval SoundBook.
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