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The Aircraft collection is built for real-time audio rendering of aircraft engine sounds. Many of the regions are configured to loop seamlessly with steady-state RPM or thrust percentage recordings across the range of the specific engines. Each layer of each loop range has a specific region that can be manipulated while remaining in sync with the other layers. Layer rendering and naming is preconfigured. You can use these features and preconfigured settings to implement highly flexible engine modeling at run time.
The following image displays how the regions are arranged on the timeline.
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