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The layers in the collection combine to create a composite track. They are nested, so it is possible to render the entire sound from this track. In all of the Medieval Weapons projects, the composite track is named Composite.
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Tracks of a Medieval Weapon subproject, which are arranged as layers that combine to produce the sound of the specific weapon. The tracks are assigned colors on a per-layer basis and these track names and colors are used similarly across all the Medieval Weapon subprojects. |
The Composite track is at the top of the hierarchy. The composite track is colored white in all collections.
The Basic layer is the main character of the sound. It helps to generate size, type, and function. Additionally, it can be used as a standard distance sound effect on its own. All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.
The Details Layer 1 is often a characteristic of the movement of the weapon when yeilded. All Details Layer 1 tracks use blue custom colors, alternating between light and dark shades.
The Details Layer 2 is the end portion of the sound. All Details Layer 2 tracks use orange custom colors, alternating between light and dark shades.
The Weight Layer enhances the low kick of a weapon. It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades.
The Custom Layer, when present, is typically an emphasis of an action of a weapon. For example, in the case of an axe, it might be a metal sliding sound. All Custom Layer 5 tracks use aqua custom colors, alternating between light and dark shades.
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