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Track Layers Specific to the Heavy Weapons Medieval Collection

The layers in the collection combine to create a composite track. They are nested, so it is possible to render the entire sound from this track. In all of the Heavy Weapons Medieval projects, the composite track is named Composite.

Tracks of a Heavy Weapons Medieval subproject, which are arranged as layers that combine to produce the sound of the specific weapon. The tracks are assigned colors on a per-layer basis, and these track names and colors are used similarly across all the Heavy Weapons Medieval subprojects.

Composite

The Composite track is at the top of the hierarchy. The composite track is colored white in all collections.

Basic Layer 1 Body

The Basic Layer is the main character of the sound. It helps to generate size, type, and function. Additionally, it can be used as a standard distance sound effect on its own. All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.

Details Layer 2

The Details Layer 2 is often a characteristic of the high frequencies of a movement of the weapon or action. All Details Layer 2 tracks use blue custom colors, alternating between light and dark shades.

Details Layer 3

The Details Layer 3 is the end portion of the sound. All Details Layer 3 tracks use orange custom colors, alternating between light and dark shades.

Weight Layer

The Weight Layer enhances the low kick of a weapon. It is a natural sound, and depending on the timing, it can simulate contact with the intended target. All Weight Layer tracks use red custom colors, alternating between light and dark shades.

Cinematic Layer

The Cinematic Layer contains elements that you can use for dramatic cinematic moments when the weapon is the center of attention. All Cinematic Layer tracks use purple custom colors, alternating between light and dark shades. This layer is muted by default.


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