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In the Region/Marker Manager and in the Region Track above the timeline, you can see all of the Regions that combine to form the composite explosion sound.
The Composite region represents a mix and complete duration of all Layers of a sound combined. It is the top level of the sound layer hierarchy and in the case of explosions, the track source for this region is named Composite.
Each explosion has regions for each Layer that combine to form the composite explosion:
L1 Body
L2 Transient
L3 Punch
L4 Tail
These regions are directly related to the tracks that form the layers and specify the duration of each layer to render. Regions are pre-assigned to render the corresponding layers in the Region Render Matrix.
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In the Explosions projects, in order to facilitate layup and or synchronized playback and preserve the timing of layers, the regions all have the same starting point for each individual explosion, even though this results in a short silence at the start of some Regions. |
The following image shows a typical explosion in an Explosion project. Notice how the colors relate layers to regions, and how they are arranged on the timeline.
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Tracks that constitute the layers of a Composite layer. |
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Items that contribute to the individual Composite layers. |
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Regions that define the layer start and end of an individual explosion. Note that all of the regions share a start point, which results in some leading silence in some layers. |
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Regions for a Composite Small Explosion displayed in timeline lanes. |
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Regions for a Composite Small Explosion in the Region/Marker Manager. Note the start times, colors, and Render Matrix assignments. |
The Cinematic Layer and Additionals Layer do not have regions associated with them, and both are muted by default. These layers are available to use for custom sound creation. Because we cannot predict how you will incorporate these layers or how long the custom sounds will be, you must set up regions as required if you use these layers.
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