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In the Region/Marker Manager and in the Region Track above the timeline, you can see all of the Regions that combine to form the composite movement sound.
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The Composite region represents a mix and complete duration of all Layers of a sound combined. It is the top level of the sound layer hierarchy and in the case of Creature Movement, the track source for this region is named Composite.
Due to the large number of sounds per creature in the collection, the Composite region is the only region available by default. To render separate layers of a creature sound, create and name a region, and in the Matrix column in the Region/Marker Manager, assign the desired layer or layers.
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Tracks that constitute the layers of a Composite layer. |
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Items that contribute to the individual Composite layer. |
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Regions that define the layer start and end of an individual creature vocalization. |
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