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The Vehicles collection is built for real-time audio rendering of vehicle engine sounds. Many of the regions are preconfigured to loop seamlessly with steady-state RPM recordings across the range of the specific engine in on-load and off-load states. Each layer of each rev loop range has a specific region that can be manipulated while remaining in sync with the other layers. Layer rendering and naming is preconfigured. You can use these features and preconfigured settings to implement highly flexible engine modeling at run time.
The following image displays a typical region list of a vehicle’s off-load regions:
The following image displays how they are arranged on the timeline.
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