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Version
2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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AkTriggerEnter
, for example, could be applied so that when a player enters a room the SoundBank loads. Be aware of the risk of lag in sound should the SoundBank not be loaded when a room sound would be needed. See Wwise 301's Loading SoundBanks using Triggers for a more thorough overview of using Triggers to load SoundBanks.AkTriggerExit
, for example, could be applied so that when a player exits a room the SoundBank unloads.LoadBank
function call immediately, which indicates whether the load request is successfully queued, and allows other operations to be performed while the actual loading continues in the background. The synchronous version blocks the main processing thread waiting for the load to complete. Asynchronous calls are best for large SoundBanks which do not need to be loaded immediately. LoadBank
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