menu
 
Version
2024.1.4.8780

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

Switches

A Switch is a Wwise element that represents one of potentially many alternatives that could exist for a particular element in game. It helps to manage the corresponding objects for these alternatives and to streamline the organization of your sound, music, and motion objects.

Switches are organized into Switch Groups, which are representative of any variety of game element. For example, the element could be the player's weapon arsenal, while the alternatives could be different types of weapons. You would assign each of the alternative objects to a corresponding Switch and these objects will play based on the Switch that is active in the game.

Descriptions for each of the Switch Group and Switch properties can be found in the following sections:


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise