menu
 
Version
2024.1.4.8780

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open
Wwise SDK 2024.1.4
AkPositioningInfo Struct Reference

Positioning information obtained from an object. More...

#include <AkQueryParameters.h>

Public Attributes

AkReal32 fCenterPct
 Center % [0..1]. More...
 
AkSpeakerPanningType pannerType
 Speaker panning type: type of panning logic when object is not 3D spatialized. More...
 
Ak3DPositionType e3dPositioningType
 3D position type: defines what acts as the emitter position for computing spatialization against the listener. More...
 
bool bHoldEmitterPosAndOrient
 Hold emitter position and orientation values when starting playback. More...
 
Ak3DSpatializationMode e3DSpatializationMode
 Spatialization mode. More...
 
bool bEnableAttenuation
 Attenuation parameter set is active. More...
 
bool bUseConeAttenuation
 Use the cone attenuation. More...
 
AkReal32 fInnerAngle
 Inner angle. More...
 
AkReal32 fOuterAngle
 Outer angle. More...
 
AkReal32 fConeMaxAttenuation
 Cone max attenuation. More...
 
AkLPFType LPFCone
 Cone low pass filter value. More...
 
AkLPFType HPFCone
 Cone low pass filter value. More...
 
AkReal32 fMaxDistance
 Maximum distance. More...
 
AkReal32 fVolDryAtMaxDist
 Volume dry at maximum distance. More...
 
AkReal32 fVolAuxGameDefAtMaxDist
 Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) More...
 
AkReal32 fVolAuxUserDefAtMaxDist
 Volume wet at maximum distance (if any) (based on the User defined distance attenuation) More...
 
AkLPFType LPFValueAtMaxDist
 Low pass filter value at max distance (if any) More...
 
AkLPFType HPFValueAtMaxDist
 High pass filter value at max distance (if any) More...
 

Detailed Description

Positioning information obtained from an object.

Definition at line 42 of file AkQueryParameters.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise