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Version
2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2021.1.6.7774.2201 release of the integration (in addition to upgrading to the new Unreal build). Important Migration Notes 2021.1.6.7774.2201
info | Note: This integration does not support experimental Unreal Engine 4 features. |
info | Note: This integration compiles against Unreal Engine versions 4.23 and up, but was only tested against Unreal Engine 4.26. |
For earlier versions, please refer to Previous Release Notes.
GenerateSoundBanks
commandlet: autosubmit
for automatically submitting generated assets to source control, and clnum
for specifying a commit number.SetGeometryComponent
function to AkRoomComponent
. You can use it to choose which AkGeometryComponent
to use to send the room's geometry to Wwise.FAkMixerPlatform::GetPlatformSettings()
function does not return custom platform settings specified in FPlatformProperties
.AkLateReverbComponent
.Questions? Problems? Need more info? Contact us, and we can help!
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