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Version
2024.1.4.8780
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.4
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This page documents the versions of the various tools used to build the different versions of Wwise.
The following versions of Microsoft Visual Studio are used to build the Wwise Sound Engine libraries:
The Wwise Authoring application is built using the same Microsoft® Visual Studio 2022 version used to build the Sound Engine libraries. This version is recommended for building Wwise Authoring plug-ins.
You will notice that the Wwise SDK installation directories are suffixed with "_vc" + version number for both Win32 and x64. Those version numbers correspond to:
CRT DLL versions are made binary compatible and are part of Windows.
If you don't want your game to depend on the CRT DLL, you can link to the libraries from the Debug (StaticCRT), Profile (StaticCRT), and Release (StaticCRT) folders instead.
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