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2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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When you run a project in the Unity Editor, the SoundBanks are taken directly from the Wwise project's GeneratedSoundBanks
folder to increase prototyping speed. The default folder location is …\<UnityProjectName>\Assets\StreamingAssets\Audio\GeneratedSoundBanks
.
To change the SoundBanks location, go to Edit > Project Settings > Wwise Integration and update the SoundBanks Path as required.
When Unity packages your project, it does not selectively package assets based on the target platform. Instead, it packages all the SoundBanks located in the specified SoundBanks folder. To ensure that Unity only builds and packages SoundBanks for the required platforms, on the Wwise Integration page, leave Copy SoundBanks at pre-Build step selected.
Alternatively, advanced Unity developers can use a BuildPlayerPipeline script.
If you are using Unity Addressables, the SoundBank options are slightly different. Refer to Setting the Generated SoundBank Location for Addressables.
If you use Unity Addressables in your project, the folder that contains the generated SoundBanks must be located within the project so that the SoundBanks can be properly imported.
To set the generated SoundBanks path, go to Edit > Project Settings > Wwise Integration and change the Generated SoundBanks Path as required. The location must be under the Assets
folder.
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