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2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
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2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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This page lists requirements and special considerations for developers who use the Unreal Integration to build applications for iOS.
You can build projects for iOS from a Windows system with remote build options. For more information, see iOS for Windows Users. However, some additional configuration is necessary because not all files are copied to the remote macOS system by default.
To ensure that this type of build functions correctly, you must create an RsyncProject.txt
file that forces Unreal to copy the files under the /Build/Rsync/
path. The file must contain the following lines:
If you are using built-in Unreal audio in addition to Wwise on iOS, you might encounter an error that causes your game to crash or prevents it from loading. If that happens, you must either disable Unreal audio or use Using the AkAudioMixer Module.
To disable Unreal audio, ensure that the Enable Wwise SoundEngine only audio routing option is selected (see Selecting Audio Routing Options for more information).
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