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Version
2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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Sound Engine initialization behavior changes when you use Enter Play Mode Settings. The relevant settings are "Reload Domain" and Load Sound Engine in Edit Mode.
Reload Domain On | Reload Domain Off | |
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Load Sound Engine in Edit Mode On | The Sound Engine is initialized when you enter Edit Mode and Play Mode and terminated when you exit Edit Mode and Play Mode | The Sound Engine is initialized when you enter Edit Mode or Play Mode and is never terminated. |
Load Sound Engine in Edit Mode Off | The Sound Engine is initialized when you enter Play Mode and terminated when you exit Play Mode. | The Sound Engine is initialized when you enter Play Mode and terminated when you exit Play Mode. |
Every AkGameObj is unregistered when the Sound Engine is disabled and is registered when needed.
info | Note: |
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Refer to Configurable Enter Play Mode for more information.
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