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Version
2024.1.5.8803

2024.1.5.8803

2023.1.13.8732

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


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Wwise Unity Integration Documentation
AkEnvironment Class Reference

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See Using AkEnvironment and AkEnvironmentPortal from the Inspector. More...

Inherits MonoBehaviour, and AK.Wwise.IMigratable.

Classes

class  AkEnvironment_CompareByPriority
 Sorts AkEnvironments based on their priorities. More...
 
class  AkEnvironment_CompareBySelectionAlgorithm
 Sorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows: More...
 

Detailed Description

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See Using AkEnvironment and AkEnvironmentPortal from the Inspector.

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.
The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

See also

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