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Version
2024.1.5.8803
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See Using AkEnvironment and AkEnvironmentPortal from the Inspector. More...
Inherits MonoBehaviour, and AK.Wwise.IMigratable.
Classes | |
class | AkEnvironment_CompareByPriority |
Sorts AkEnvironments based on their priorities. More... | |
class | AkEnvironment_CompareBySelectionAlgorithm |
Sorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows: More... | |
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See Using AkEnvironment and AkEnvironmentPortal from the Inspector.
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.
The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
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