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Version
2024.1.4.8780
2024.1.4.8780
2023.1.12.8706
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Effect ShareSet referred to by a parameter of the specified function was not found in any of the SoundBanks loaded at the time.
Probable causes:
The SoundBank containing this Effect ShareSet is not loaded yet or has been unloaded before the call.
The Effect ShareSet is not part of any SoundBanks in the project.
There is a typo in the ID passed in the function parameters.
The SoundBank was not regenerated or redeployed after adding the Effect ShareSet to the project.
info | Note |
---|---|
Effect ShareSets that are used by Busses are packaged in the Init SoundBank if the Bus leads to a used Audio Device ShareSet. If not, the Effect ShareSet must be manually added to a User-Defined SoundBank, and that SoundBank must be loaded by the game. |
Recommended resolution steps:
Connect the Wwise Profiler to verify if the SoundBank containing the ShareSet is loaded prior to this error.
Enable API Calls in the Profiler Settings. Connect the Wwise Profiler and validate the parameter passed to the function triggering this error. Alternatively, put a breakpoint in your game code on the specified function call.
Regenerate and redeploy your banks on the test console.
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