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Version
2024.1.4.8780
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Properties in Wwise are grouped into logical tabs in the Primary Editor and logical categories in the Property Editor. Both editors are found in Object Tabs. Across all Master-Mixer Hierarchy objects, the following tabs and categories have common properties:
Audio Bus tab and Auxiliary Bus tab: busses to see a meter and bus status.
Effects tab: busses to apply one or more Effects to all objects passing through the bus.
States tab: busses to define custom State values for particular objects.
Additionally, the following are shared by some, but not all, of the Master-Mixer Hierarchy objects:
Routing category: Audio and Auxiliary Busses to define properties related to the output bus, as well as game-defined and user-defined auxiliary sends, and early reflections.
Positioning category: Audio and Auxiliary Busses to position busses with panning or 3D positioning.
Advanced category: Audio Busses to define the playback limit of the voices that can pass through the bus simultaneously.
Also see Common tabs and categories: audio structures for other tabs and properties common across multiple Master-Mixer Hierarchy objects.
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