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Version
2024.1.3.8749

2024.1.3.8749

2023.1.11.8682

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

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Warning: you were redirected to the latest documentation corresponding to your major release ( 2024.1.3.8749 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
Wwise Unreal Integration Documentation
Requirements

Unreal Engine

Each release of the Unreal Wwise plug-in is customized for certain versions of the Unreal Engine. Be sure to use one of the supported versions of the Unreal Engine, as indicated in Release Notes 2024.1.3

Unreal Project Defaults

The Wwise Unreal Integration does not support Blueprint-only Unreal projects because the Wwise Integration plug-in is fully written in C++ and must be compiled. Therefore, during project creation you must select the C++ Project Default. If you accidentally created a Blueprint-only project or are using an existing Blueprint-only project, you can convert it to a C++ project by adding a C++ class to it.

See Creating a New Project for more information about Unreal project creation and Project Defaults.

Wwise

This plug-in is based on Wwise 2024.1.3 build 8749. Although it is possible to use a different version of the Wwise SDK, modifications to the plug-in code might be necessary.

Platforms

This plug-in has been tested on Windows, Mac, Linux, Xbox One, Xbox Series X, Playstation 4, Playstation 5, Nintendo Switch, Android, iOS, and tvOS. This release includes preliminary support for LinuxArm64. Modifications might be required to target other platforms.

To facilitate cross-platform development, install the Windows and Mac Wwise SDKs before you install the Unreal Wwise plug-in.

Development Environment Setup

See the Unreal Engine documentation:


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