Version

menu_open
Wwise Unreal Integration Documentation
Release Notes 2018.1.0.6714.1065

Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2018.1.0.6714.1065 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.19/4.20 - Wwise 2018.1.0.6714.1065

  • Added support for Unreal Engine 4.20.
  • WG-30002 Added support for audio input using the Wwise Audio Input plug-in. See Providing Audio Input to Wwise.
  • WG-33507 Exposed Event and SoundBank callbacks to Blueprint. See Using Callbacks in Blueprints for more information.
  • WG-34570 Added ability to register to the global callback via delegates.
  • WG-35615 At sound engine initialization time the floor plane can be set using a new value in AkInitSettings. The Audiokinetic Unreal integration sets this value, in AkAudioDevice.cpp, to use X-Y as the floor plane.
  • WG-38608 Added experimental support for Lumin.
  • WG-38676 Fixed: Changing Spatial Audio Volume shape makes Unreal Editor freeze.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise