Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2024.1.2 release of the integration (in addition to upgrading to the new Unreal build).
 | Note:
This integration does not support experimental Unreal Engine features. |
 | Note:
- This integration was compiled against Unreal Engine versions 5.3, 5.4, and 5.5. It was tested against Unreal Engine 5.5.
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For earlier versions, please refer to Previous Release Notes.
API Changes
- WG-75675 Added Dialogue Event and Dynamic Sequence API bridges.
Miscellaneous Changes
- WG-75943 Added more detail to tooltip on how to play an Event from the Wwise Browser.
Bug Fixes
- WG-72027 Fixed: AudioLink doesn't work on Linux.
- WG-73078 Fixed: Building for Switch fails when GME is used.
- WG-75046 Fixed: Persistent Niagara sounds keep playing after particles are destroyed.
- WG-75196 Fixed: Audio Devices and Busses cannot be filtered in the Wwise Browser.
- WG-75398 Fixed: (Spatial Audio) Portal doesn't update correctly when connected Blueprint Room is moved away from it.
- WG-75547 Fixed: Incorrect count of total assets in Asset Library details view.
- WG-75899 Fixed: Failed check in
StaticPluginWriter
when using an unknown plug-in.
Fixes for Community-Reported Bugs
- WG-74058 Fixed: (Spatial Audio) Debug text from Spatial Audio actors is still visible when the viewport is set to Game View.
- WG-75576 Fixed:
FWwiseMetadataRootFile::LoadFile
doesn't indicate which file is being loaded.
- WG-76006 Fixed: (Spatial Audio) Portal placement issue with unaligned rooms in UE5.5.