Version
Wwise Unreal Integration Documentation
|
Before proceeding, review the Requirements page and make sure you have installed supported versions of the Unreal Engine and Wwise.
This UE integration package contains files related to the Wwise plug-in only; it does not contain the entire Unreal Engine source code, nor the Wwise SDK.
If you are migrating a project from an earlier version of Wwise to version 2024.1, refer to Upgrading Projects to Wwise 2024.1.
For guidelines on using source control with a Wwise project, see Using Wwise with your source control system. For suggested system configurations including source control recommendations for large and small development teams, see Understanding Development Workflows.
There are two ways of installing the Wwise Unreal Integration: either as a game plug-in or as an engine plug-in - not both.
Note: For more information on the difference between engine and game plug-ins (sometimes referred to as "installed" plug-ins), see Plugins. |
Installing Wwise as a game plug-in is handled by the Audiokinetic Launcher. Refer to Integrating Wwise into an Unreal Project in the Launcher documentation.
It is also possible to integrate Wwise using offline integration files. Refer to Using Offline Files to Install Unity or Unreal Integrations in the Launcher documentation.
Refer to Changes to your Wwise Project to understand what happens to your Wwise project.
There are various plug-ins available for Wwise, which need to be installed correctly in order to be used in the Wwise Unreal Integration. Plug-ins for Wwise are managed via the Audiokinetic Launcher. For more information on managing plug-ins for Wwise, refer to the Adding Plug-ins to Unity and Unreal Integrations in the Launcher Documentation.
Note: If there are plug-ins missing from your Wwise installation when you use the Wwise Unreal Integration, you will see the following error: LogAkAudio: Error: Could not find plugin dynamic library. |
Caution: Installing the Wwise plug-in for Unreal as an engine plug-in is intended for expert users only. |
If you will be working on multiple Unreal projects and Wwise will be used in each of them, you might want to install the Wwise Unreal Integration as an engine plug-in.
C:\Users\<username>\Documents\Wwise Unreal Engine Integration Engine Plug-in
. If the folder already exists, its content will be overwritten.Plugins
folder:Wwise Unreal Engine integration
folder, you will find folders called Wwise
, WwiseNiagara
and WwiseSoundEngine
. Copy the folders to your existing Plugins
folder; …\<UE installation directory>\Engine\Plugins
.…\<UE installation directory>\Engine\Plugins\WwiseSoundEngine
folder, create a folder called ThirdParty
.WwiseSoundEngine\ThirdParty
plug-in folder hierarchy. Open the following folders:C:\Program Files (x86)\Audiokinetic\Wwise 2024.1.1.8691\SDK\
...\Plugins\WwiseSoundEngine\ThirdParty\
include
x64_*
Mac
SDK
source folder, you must copy those folders (which contain the platform's libraries) to the ThirdParty
folder as well.Refer to Changes to your Wwise Project to understand what happens to your Wwise project.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise