Version
This error means that the game loaded a SoundBank using an unknown source, effect, mixer or sink plug-in. It cannot find the code to execute this plug-in.
Probable causes:
The game code doesn't static link with the plug-in library. This may be an issue for all Unreal games and most in-house engines.
The game cannot find the plug-in dynamic library (DLL or SO). This may be an issue for all Unity games and some in-house engines.
The game cannot load the plug-in dynamic library (DLL or SO) because of a missing dependency. Check the requirements in the related plug-in documentation.
The SoundBank is out of date.
The SoundBank is corrupted.
AK::SoundEngine::GetDeviceList
was called for a plug-in that has not been loaded by the Init.bnk or by explicitly calling AK::SoundEngine::RegisterPlugin
.
Recommended resolution steps:
If your game links statically with the Wwise libraries, verify the #include "ThePluginFactory.h" and the linking options of your game. Read more here: Integration Details - Plug-Ins
If your game uses dynamic linking (such as with Unity), regenerate your SoundBanks and build the game.
Regenerate and repackage the SoundBanks in the game (including the Init.bnk).
For sink plug-ins, verify that a ShareSet for this plug-in is associated with at least one master bus.
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