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The current configuration of the system requires a certain number of Audio Objects to work properly. However, the initialization settings restrict this amount. While it is good practice to limit the number of Audio Objects, the minimum must be allowed in order to have all sounds playing as intended. Any sounds intended as 3D Audio Objects that exceed the limit will be mixed in the audio bed.
Note that this is not an error, and is only intended as an indication that the current settings are less optimal than they could be.
Recommended resolution steps:
Review the usage of 3D objects in your project and increase AkPlatformInitSettings::uMaxSystemAudioObjects
to suit the needs of your project.
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